ARMA 3 VETERAN MOD ARMA 3 SYNC MODS
These changes would make zombies much more challenging and fun, without having to increase their spawn volume and add to de-sync problems. It’s easy to see why the best Arma 3 mods retain so much popularity with a possibility space as large as the one presented by Arma 3, it’s often difficult to know what to actually do with it. These "safe areas" are arbitrary and unrealistic, and take away from the difficulty.
And they should be allowed on concrete piers, and inside the hospital. Simply run the exe with the servers game port and the path to. The idea is it will improve server performance as it offloads mission download.
ARMA 3 VETERAN MOD ARMA 3 SYNC DOWNLOAD
This is used to allow the launcher to download the servers mission.pbo before loading ARMA. Speaking of indoors, the running speed for zombies should be the same indoors as it is outdoors. This will download mods to the folder it is ran in.
As long as you keep running, you're in essentially NO danger from zombies. The mechanics of this are simple and unchallenging. You can just run balls-out and catch the attention of every zombie in town, then lose them around the corner of a building or run indoors and bottle-neck them to finish them off. The running speed of zombies, and the fact that they're always slower than people, is sort of a joke. People with assault rifles accustomed to getting chest-shot kills on zombies would have to learn to double-tap. Body shots should *slow* or stumble a zombie - and perhaps in the standalone there could be dismemberment physics or limb-injury for the zombies beyond broken legs. There's nearly NO established canon that provides for a body shot kill - Yet it is quite simple in Day Z with anything but a Makarov. In most zombie lore, you destroy the zombie's brain to destroy the zombie. I'm not a bandit, but I have to say, I cannot fault bandits for getting bored and shooting at people. There'd still be deathmatch and banditry, but it would be in a more realistic proportion and there would now be a place at the table for cooperation, or at least a little diplomatic cease-fire now and again. If the zombies were more challenging, the game would change. I believe this is mostly for lack of anything better to do, or lack of anything that *requires* cooperation. With enough players on a server, it quickly becomes deathmatch. The zombies simply aren't challenging enough in the current game to make a good zombie apocalypse sandbox. Make a headshot required for a kill, and increase their running speed so that it's juuuust a bit faster than a player. There are two very simple modifications that can be made to zombies in the current game engine that, I feel, would drastically change the game for the better.